Tag Archives: sdk

Android 2.3, all about gaming

The Android 2.3 SDK dropped yesterday, and if you look through the api changes you can see the entire release is about gaming. There are new sensors, that are pretty much only good for gaming, new hardware buttons, and a pretty substantially openning up of what you can do from native (C/C++) code.

I think Google came to terms with the fact that Game developers are held to their ways, if they don’t have a compiler in their workflow they feel naked and exposed. If you can get on an OpenGL ES surface you can pretty much skip any java activities now. It actually makes me wonder if you could port stellarium whole sale to the platform, which may be something worth looking into.

For people that are less interested in gaming 2.3 was kind of a snooze. Strict mode looks interesting, where you can monitor yourself for aberrant behavior, but other than that nothing much juicy in there.